To play this tromino puzzle, click and hold down the
mouse key, dragging the yellow square to any desired square cell in the
array shown, then release. Then fill in the remaining squares by the same
mouse action, dragging the L-shaped tiles, called trominos, so eventually
every empty square is covered exactly once by such a tile. Clicking on the
Reset button erases the trominos and randomly places the yellow square in
the array. Clicking on the Solve button will either complete the puzzle,
if that is possible, or result in no progress if you have placed trominos
so that no solution is ultimately possible. (Colors may change, but no solution
will result.) Once a solution is achieved, clicking on the Recolor button
changes the colors of the trominos into just four colors, in such a way
that no two trominos sharing an edge have the same color.
Clicking on either of the two down arrow buttons at the top, left allows
you to specify a new rectangular or square shape for the puzzle, having
anywhere from 2 through 32 squares on a side. If you make an m×n
rectangle and the product mxn
is divisible by 3, no yellow square appears and you should try to fill the
spaces with trominos only. If mn leaves remainder 1 upon division by 3,
one yellow square appears and you can try to solve the puzzle just as in
the original 8×8 case. If mn leaves remainder 2 upon division
by 3, two yellow squares appear (these can be relocated if desired) and
the goal again is to solve the puzzle by filling the remaining spaces with
trominos.
This version of the puzzle was programmed
by Chris Eliot, Visiting Professor
Computer Science, Amherst College, Spring 2004
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