To play a physical version of this puzzle, using 21 actual tromino tiles,
a single square piece, and an 8×8 checkerboard-like base,
first position the single square tile on any one of the 64 square locations
on the base. Then fill the remaining 63 squares with the trominoes so
that there is no overlap and no unfilled square. Such a solution to the
puzzle is called a tiling of the 8×8 square. Alternatively,
start by successively placing trominoes into the checkerboard base (each
such tile occupying only three squares of the grid pattern), and when
all 21 are positioned, place the single square tile in the one position
that remains available.
Here's the background to the commercial version of this puzzle, marketed
by Kadon Enterprises. At the
January, 2000 annual meeting of the Mathematical Association of America,
Arthur Benjamin received the Haimo award for distinguished college teaching.
In his acceptance speech he sketched his favorite proof by induction.
This reasoning assures that a 2n×2n celled
square (i.e. a generalized checkerboard with 2n squares along
each side) with one cell occupied, can always be tiled by trominoes. Three
years after hearing Benjamin's remarks I was giving a lecture on induction
and recalled his favorite proof. Supplementing my prepared examples, I
ad libbed this classic argument, due to Solomon Golomb. Thinking that
an actual puzzle of this sort would add an element of reality and might
spark interest in the method of induction, I sent a note to Kadon,
a leading puzzle maker, to see if they had one I could purchase. They
didn't, so I asked if they would make some to my specifications. A series
of emails with Kate Jones, President of Kadon, led to a puzzle of the
sort illustrated above left. She suggested using several different colors
for the tromino tiles, making this a more interesting puzzle than I had
originally envisioned. I opted for cooler, translucent tiles rather than
bold, opaque ones, and chose blue, aqua and amethyst for the trominoes.
Kate asked if I would let Kadon add the puzzle to the array of items they
sell and I readily agreed - I only wanted some for my own use. To my surprise,
she declared that I would be receiving royalties. That was never my goal,
and all my royalties are donated to Amherst
College and the Mathematical Association
of America.
Kadon brought out the puzzle under the name "Vee-21"; see
www.gamepuzzles.com/polycub2.htm#V21.
This commercial version, in three vivid, translucent acrylic colors, comes
with a forty page brochure offering a number of enhancements to the basic
puzzle. Kate contributed some extensions of the puzzle, some two-person
strategy games, and the suggestion of color separation requirements for
tilings one might attempt. She also discovered the aesthetic possibilities
in making symmetrical patterns. Kate invited Oriel Maximé to contribute
some of his maze-like challenges for tiling with the trominoes, and the
brochure includes a variety of rectangular templates with strategically
chosen lines of the grids darkened to serve as barriers across which trominoes
may not be placed.
Two interactive computer puzzles of this sort are provided on this CD.
The 8-by-8 puzzle was developed
by two of my students, while a departmental colleague contributed the
M-by-N puzzle. The M-by-N puzzle
(plays on most systems but may be slow to load) is somewhat more flexible,
allowing the choice of any number of rows and columns between 2 and 32,
inclusive. The 8-by-8 puzzle (plays best with Internet Explorer on a PC)
has a different mouse action and is usefully restricted to three colors
of tromino. Directions are given with each. The CD and the Kadon versions
both have unusual breadth of appeal, intriguing for four year olds as
well as seasoned puzzlers.
History
The proof that for any positive integer n, a 2n×2n
square with one cell occupied (a "deficient" square) can always
be tiled by trominoes is due to Solomon Golomb. He published it in his
1954 article [9] in the American Mathematical Monthly. As noted
above, it was to illustrate Golomb's argument for 2n×2n
deficient squares that the puzzle was commissioned. The same article introduced
in print the term tromino and its generalization, polyomino.
A polyomino is a connected array of identical squares having the property
that any two squares either do not touch or else meet along an entire,
common edge. The only two tromino shapes are three squares in a row and
the L-shape of this puzzle, and here "tromino" only refers to
the latter.
Golomb's proof is a first-rate example of mathematical induction. Beyond
the sheer elegance of the argument, it's a rare instance of a nonnumerical
application of the method. This stands in contrast to the examples and
exercises often found in textbook treatments of induction, which typically
consist of a variety of formulas for finite sums, inequalities, and the
like. The proof's first appearance in a popular medium was in Joseph Madachy's
Recreational Mathematics Magazine (RMM), where Golomb included
it in the first of his four-part series of articles on polyominoes published
in RMM [10]. In Martin Gardner's seminal May, 1957 Scientific
American column introducing polyominoes to the wider public, he remarked
that "a board with one square missing at any point, can
be covered by 21 right trominoes" [6, p. 154]. For his first book
of collected Mathematical Games columns, Gardner elaborated by
remarking that "an ingenious induction argument demonstrates that
21 right trominoes and one monomino will cover the 8-by-8 board regardless
of where the monomino is placed" [8, p. 126].
The tromino tiling argument for deficient checkerboards and the general
2n×2n theorem has appeared in a succession
of books since the Monthly and RMM articles. It was explained
in Golomb's classic Polyominoes [11, 1965, pp. 21-22] and in the
second edition of that book [11, 1994, p. 5]. The second edition gives
a rich history and an extensive survey of this intriguing subject, and
is filled with pictures and puzzles. Its 22 pages of references, citing
both books and articles, are an added bonus. The index of names lists
81 individuals, quite a few referred to more than once in the body of
the book. Many of these will be recognized by game aficionados and amateur
mathematicians as well as by professionals in either area. A description
of the book is given in the review [17] by George Martin. In 1976, Ross
Honsberger gave a lucid, detailed application of Golomb's argument to
the checker board in his Mathematical Gems II [13, p. 61]. The
basic idea of the proof is also mentioned in George E. Martin's book devoted
to polyomino tilings [16, pp. 27-28]. David Singmaster's review [21] of
this latter book is particularly interesting, for it gives a beautiful
sketch of the subject and its history.
This topic also is increasingly common fare for texts and problem books.
For instance, it appears in the discrete mathematics texts of Susanna
Epp [5, p. 234], Richard Johnsonbaugh (who mentions tromino tilings of
rectangles as arising in VLSI layout design) [14, pp. 58-59], and Kenneth
Rosen [20, pp. 247-8]. Tromino tiling is also treated in Daniel Velleman's
book about constructing proofs [22, pp. 271-275] and the problem books
by John P. D'Angelo & Douglas B. West [1, p. 75] and by Jiří
Herman, Radan Kučera & Jaromír ima [12, p.
271]. The most crystalline illustration of the Golomb argument is Roger
Nelsen's spare "proof without words," given in his second book
of that title [19, p. 123].
This area of recreational mathematics has benefited from a continuing
stream of investigation and suggested problems. In 1985 and 1986, I-Ping
Chu and Richard Johnsonbaugh studied the question of tiling deficient
n×n boards, where n no longer need be a power of 2,
and, more generally, deficient and non-deficient rectangular boards [3,
4]. George Martin's book included a whole chapter devoted to tromino tilings
[16, pp. 23-37]. Coloration problems for tromino tiling are treated by
Ilvars Mizniks, who acknowledges the Kadon Vee-21 color selection page
as inspiration for his research
[18]. The 2004 article
[2] by J. Marshall Ash and Solomon Golomb, about tromino tiling of deficient
rectangles, contains several new and basic results, one of which answers
an old question of Chu and Johnsonbaugh. Ash and Golomb end with an open
problem about 2-deficient rectangles (rectangles with two cells removed).
The Internet is a good source of tiling displays and information. For
instance, a search on "tromino" and "tiling" turns
up applets such as those by Alexander Bogomolny at www.cut-the-knot.org/Curriculum/Games/TrominoPuzzle.shtml
and Christopher Mawata at www.utc.edu/Faculty/Christopher-Mawata/trominos/,
which illustrate tromino puzzles of several sizes.
Variations
Here are some extensions of the tromino puzzle which readers might consider.
The first was suggested by my brother Raymond (Pete), who asked how one
might arrange trominoes in the 8×8 grid so as to maximize the number
of unoccupied squares. This can be elaborated upon: one route would
presume the tiles and grid are velcroed so they stay in place, while alternatively
one could allow the tiles to slide so as to permit squeezing in as many
tiles as possible (always within grid lines). Pete was not aware that the
velcro version is a variation on Golomb's pentomino positioning puzzle as
described by Gardner [7, p. 128] and [8, p. 133]. Golomb extended this puzzle
to a two-person pentomino game [7, p. 128] and [8, pp. 133-135], rules for
which could be applied to the tromino puzzle as well. David Klarner reported
on a two-person pentomino game, Pan-Kai (developed by Alex Randolph and
issued in 1961 by Phillips Publishers), which included the following constraint:
“the most important rule is that it is forbidden to play a piece inside
a closed region of the board if fewer than 5 cells would then remain unoccupied,
unless the move exactly fills up the region.” [15, p. 8]
Another direction is three dimensional. Consider a cube of side length
2n, containing 23n unit cells, one of which is occupied
(single deficiency.) Can the remaining cells be tiled with three dimensional
trominoes (three cubes in an L-shape, with two of them meeting the third
on two adjacent faces of the latter)? The necessary condition that 2n
= 3k + 1 turns out to be sufficient as well. [Submitted.] The case of
a 4×4×4 cube presents some modest challenges that may amuse
young puzzlers.
Simpler problems readily suggest themselves and have been considered
by numerous others. For instance, can the full 3×3 and 6×6
square arrays be tiled with trominoes? Can every deficient 5×5 and
7×7 square array be tiled? These latter two puzzles are more challenging
than the full 3×3, 6×6, and deficient 8×8 cases. Going
further, readers may consider tilings of various rectangular arrays -
see the references below. When using a version with more than one color
of tromino, such as the Kadon Vee-21, consider various color constraints.
For instance, try arranging the tiles so that no two of the same color
share an edge. In the opposite direction, try to group as many tiles of
one color together as possible. For both these pattern types, try further
to make the tiling appear symmetric about a diagonal or about a horizontal
or vertical line. The opportunities for fun and discovery are numerous.
Different size rectangles can be studied by clicking on the M-by-N puzzle.
For color pattern experiments, the Kadon puzzle is best.
References
- J. P. D'Angelo and D. B. West, Mathematical Thinking: Problem-Solving
and Proofs, Second edition, Prentice Hall, Upper Saddle River,
NJ, 2000.
- J. M. Ash and S. W. Golomb, "Tiling deficient rectangles
with trominoes," Math. Mag., 77 (2004), 46-55.
(Available at math.depaul.edu/~mash/TileRec3b.pdf)
- I. P. Chu and R. Johnsonbaugh, "Tiling deficient boards
with trominoes," Math. Mag., 59 (1986), 34-40.
- I. P. Chu and R. Johnsonbaugh, "Tiling boards with trominoes,"
J. Recreational Math., 18 (1985-86), 188-193.
- S. S. Epp, Discrete Mathematics with Applications, Third
edition, Thomson, Belmont, CA, 2004.
- M. Gardner, "About the remarkable similarity between the
Icosian Game and the Tower of Hanoi," Scientific American,
196, (May, 1957), 150-156. This column was primarily devoted
to Hamilton circuits, but ends with a section on checkerboard
tiling problems: Gardner states that the February column's checkerboard/domino
problem "prompted Octave Levenspiel of Bucknell University
to call my attention to a remarkable article by S. W. Golomb in
American Mathematical Monthly for December, 1954."
- M. Gardner, "More about complex dominoes, plus the answers
to last month's puzzles," Scientific American, 197,
(December, 1957), 126-140. This Mathematical Games column
starts by reporting the explosive impact of the May column's brief
account of Golomb's work [6]: "In the year since this department
was inaugurated, it has received more letters about one mathematical
recreation than any other
the 'pentomino' problem
Hundreds of correspondents sent in widely varying solutions. Many
testified to the problem's strange fascination
."
- M. Gardner, The Scientific American Book of Mathematical
Puzzles & Diversions, Simon and Schuster, New York, 1959.
(Reprinted and updated as Hexaflexagons and Other Mathematical
Diversions, University of Chicago Press, 1988.) [Chapter
13 of this first such collection combines the tiling material
of [6] and [7] and is titled "Polyominoes."]
- S. W. Golomb, "Checker Boards and Polyominoes," Amer.
Math. Monthly, 61 (1954), 675-682.
- S. W. Golomb, "The General Theory of Polyominoes Part
I - Dominoes, Pentominoes and Checkerboards," Recreational
Math. Mag., Issue No. 4 (August, 1961), 3-12.
- S. W. Golomb, Polyominoes, Scribner's, New York, 1965.
(Second edition: Polyominoes, Puzzles, Patterns, Problems,
and Packings, Princeton University Press, Princeton, 1994.)
- J. Herman, R. Kučera and J. ima, Counting
and Configurations: Problems in Combinatorics, Arithmetic, and
Geometry (Karl Dilcher, translator), Springer-Verlag, New
York, 2003.
- R. Honsberger, Mathematical Gems II, Mathematical Association
of America, Washington, DC, 1976.
- R. Johnsonbaugh, Discrete Mathematics, Sixth edition,
Pearson Prentice Hall, Upper Saddle River, NJ, 2005.
- D. Klarner, Box-Packing Puzzles. Multilithed notes,
University of Waterloo, Ontario, 1973-74. 42 pages + title page.
(Portions of this are summarized in Chapter 8 of Honsberger [13].)
- G. E. Martin, Polyominoes, A Guide to Puzzles and Problems
in Tiling, Mathematical Association of America, Washington,
DC, 1991.
- G. E. Martin, review of S. Golomb's Polyominoes (1994
edition), Mathematical Reviews, MR1291821 (95k:00006),
1995.
- I. Mizniks, "Computer Analysis of the 3 Color Problem
for V-Shapes", Acta Societatis Mathematicae Latviensis,
Abstracts of the 5th Latvian Mathematical Conference, April 6-7,
2004, Daugavpils, Latvia. (Available at www.de.dau.lv/matematika/lmb5/tezes/Mizniks.pdf
)
- R. B. Nelsen, Proofs Without Words II, More Exercises in
Visual Thinking, Mathematical Association of America, Washington,
DC, 2000.
- K. H. Rosen, Discrete Mathematics and Its Applications,
Fifth edition, McGraw-Hill, New York, 2003. (To appear as Example
13, Section 4.1, in the sixth edition, 2007.)
- D. Singmaster, review of G. E. Martin's Polyominoes, Mathematical
Reviews, MR1140005 (93d:00006), 1993.
- D. J. Velleman, How To Prove It: A Structured Approach,
Second edition, Cambridge University Press, New York, 2006
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